CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

stewardship_domain_special_1500_increase_quality_effect

stewardship_domain_special_1500_increase_quality_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 515 (7 lines). No parameters.

stewardship_domain_special_1500_increase_quality_effect is a scripted effect in Crusader Kings III, written at line 515 of its file. It takes no parameters: stewardship_domain_special_1500_increase_quality_effect = yes. The game's script calls it in 5 places, among them stewardship_domain_special.1510 (event), stewardship_domain_special.1520 (event) and The Domesday Book (event stewardship_domain_special.1530). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

The comment above it in the file

Increase domesday quality

What it does

  • The survey will increase in quality

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
stewardship_domain_special_1500_increase_quality_effect = {
	change_variable = {
		name = stewardship_domain_special_1500_domesday_quality
		add  = 1
	}
	custom_tooltip = stewardship_domain_special.1500.quality_increase.tt
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_domain_special_1500_increase_quality_effect.

Events (5)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?