CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_domain_special_1500_apply_domesday_effects_3

stewardship_domain_special_1500_apply_domesday_effects_3 = { CUSTOM_TEXT = … DOMESDAY_ASSESSMENT = … INCREASE_CONTROL = … }

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 495 (14 lines). Parameters: $CUSTOM_TEXT$, $DOMESDAY_ASSESSMENT$, $INCREASE_CONTROL$.

stewardship_domain_special_1500_apply_domesday_effects_3 is a scripted effect in Crusader Kings III, written at line 495 of its file. A call passes 3 parameters: CUSTOM_TEXT, DOMESDAY_ASSESSMENT and INCREASE_CONTROL. The game's script calls it in 1 place, among them stewardship_domain_special_1500_apply_domesday_effects_2 (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

The comment above it in the file

Determine whether to use the distributed records effect or the no records effect, based on which option the player picked during the final event.

What it does

  • Every in list:
    • change_county_control = $INCREASE_CONTROL$
    • The county gains the modifier “$DOMESDAY ASSESSMENT$” for 1825 days

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
stewardship_domain_special_1500_apply_domesday_effects_3 = {
	every_in_list = {
		list = non_excluded_counties
		custom = $CUSTOM_TEXT$

		#Apply only the survey modifier to eligible counties.
		change_county_control = $INCREASE_CONTROL$
		add_county_modifier = {
			modifier = $DOMESDAY_ASSESSMENT$
			days = 1825
		}
		
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_domain_special_1500_apply_domesday_effects_3.

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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