CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_domain_special_1500_apply_domesday_effects

stewardship_domain_special_1500_apply_domesday_effects = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 438 (20 lines). No parameters.

stewardship_domain_special_1500_apply_domesday_effects is a scripted effect in Crusader Kings III, written at line 438 of its file. It takes no parameters: stewardship_domain_special_1500_apply_domesday_effects = yes. The game's script calls it in 1 place, among them The Domesday Book (event stewardship_domain_special.1590). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

The comment above it in the file

Determine which custom county localisation we should use, based on whether or not any counties have been excluded.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
stewardship_domain_special_1500_apply_domesday_effects = {
	#If any counties have been excluded at all, specify that they will not receive the bonus.
	if = {
		limit = {
			any_in_list = {
				list = excluded_counties
				exists = this
			}
		}
		stewardship_domain_special_1500_apply_domesday_effects_2 = {
			CUSTOM_TEXT = stewardship_domain_special.1590.every_nonexcluded_county
		}
	}
	#If no counties have been excluded from the survey, specify that all counties will receive the bonus.
	else = {
		stewardship_domain_special_1500_apply_domesday_effects_2 = {
			CUSTOM_TEXT = stewardship_domain_special.1590.every_county
		}
	}	
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_domain_special_1500_apply_domesday_effects.

Events (1)

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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