Scripted effect
stewardship_domain_special_1301_road_building_event_effect
stewardship_domain_special_1301_road_building_event_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 220 (8 lines). No parameters.
stewardship_domain_special_1301_road_building_event_effect is a scripted effect in Crusader Kings III, written at line 220 of its file. It takes no parameters: stewardship_domain_special_1301_road_building_event_effect = yes. The game's script calls it in 13 places, among them The Road (event stewardship_domain_special.1301), The Road: … Expertise (event stewardship_domain_special.1320) and The Road: A Distant Fief (event stewardship_domain_special.1311). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
stewardship_domain_special_1301_road_building_event_effect = {
hidden_effect = {
trigger_event = {
on_action = stewardship_road_building_chain
days = { 30 60 }
}
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_domain_special_1301_road_building_event_effect.
Events (13)
- The Road
stewardship_domain_special.1301 - The Road: … Expertise
stewardship_domain_special.1320 - The Road: A Distant Fief
stewardship_domain_special.1311 - The Road: A Tavern
stewardship_domain_special.1317 - The Road: Commissioned Improvement
stewardship_domain_special.1316 - The Road: Lack of Expertise
stewardship_domain_special.1321
7 more
- The Road: Marching Boots
stewardship_domain_special.1314 - The Road: Marching Boots
stewardship_domain_special.1315 - The Road: Missing Leadership
stewardship_domain_special.1391 - The Road: Progress
stewardship_domain_special.1318 - The Road: Regular Use
stewardship_domain_special.1312 - The Road: Robbers
stewardship_domain_special.1313 - The Road: Work Ethic
stewardship_domain_special.1319
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.