CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_domain_special_1301_road_building_event_effect

stewardship_domain_special_1301_road_building_event_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 220 (8 lines). No parameters.

stewardship_domain_special_1301_road_building_event_effect is a scripted effect in Crusader Kings III, written at line 220 of its file. It takes no parameters: stewardship_domain_special_1301_road_building_event_effect = yes. The game's script calls it in 13 places, among them The Road (event stewardship_domain_special.1301), The Road: … Expertise (event stewardship_domain_special.1320) and The Road: A Distant Fief (event stewardship_domain_special.1311). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
stewardship_domain_special_1301_road_building_event_effect = {
	hidden_effect = {
		trigger_event = {
			on_action = stewardship_road_building_chain
			days = { 30 60 }
		}
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_domain_special_1301_road_building_event_effect.

Events (13)

7 more

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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