Scripted effect
stewardship_domain_special_1301_decrease_road_quality_effect
stewardship_domain_special_1301_decrease_road_quality_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 182 (14 lines). No parameters.
stewardship_domain_special_1301_decrease_road_quality_effect is a scripted effect in Crusader Kings III, written at line 182 of its file. It takes no parameters: stewardship_domain_special_1301_decrease_road_quality_effect = yes. The game's script calls it in 4 places, among them The Road: … Expertise (event stewardship_domain_special.1320), The Road: Lack of Expertise (event stewardship_domain_special.1321) and The Road: Marching Boots (event stewardship_domain_special.1314). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
The comment above it in the file
Decrease road quality
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
stewardship_domain_special_1301_decrease_road_quality_effect = {
set_variable = {
name = governance_road_quality
value = scope:road_quality
}
change_variable = {
name = governance_road_quality
add = -1
}
save_scope_value_as = {
name = road_quality
value = var:governance_road_quality
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_domain_special_1301_decrease_road_quality_effect.
Events (4)
- The Road: … Expertise
stewardship_domain_special.1320 - The Road: Lack of Expertise
stewardship_domain_special.1321 - The Road: Marching Boots
stewardship_domain_special.1314 - The Road: Regular Use
stewardship_domain_special.1312
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.