Scripted effect · Legacy of Persia files
start_wars_for_seljuk_empire_effect
start_wars_for_seljuk_empire_effect = yesgame/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 413 (34 lines). No parameters.
start_wars_for_seljuk_empire_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 413 of its file. It takes no parameters: start_wars_for_seljuk_empire_effect = yes. The game's script calls it in 1 place, among them try_to_settle_the_seljuk_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
The comment above it in the file
Start war of conquest for the Seljuk heartland
What it does
- One in list, picked in order › scope:seljuk_conqueror:
start_war = { cb = fp3_seljuk_invasion_cb target = scope:new_war_target target_title = scope:war_target_title }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
start_wars_for_seljuk_empire_effect = {
save_temporary_scope_as = seljuk_conqueror
# Build a list of potential targets
every_independent_ruler = {
limit = {
any_sub_realm_county = {
title_province = { geographical_region = world_persian_empire }
}
}
if = {
limit = { NOT = { is_in_list = top_liege_targets } }
add_to_temporary_list = top_liege_targets
}
}
ordered_in_list = {
list = top_liege_targets
# Find the weakest target
order_by = {
value = current_military_strength
# Inver the list so the weakest is at the top
multiply = -1
}
save_temporary_scope_as = new_war_target
primary_title = { save_temporary_scope_as = war_target_title }
# Declare the war
scope:seljuk_conqueror = {
start_war = {
cb = fp3_seljuk_invasion_cb
target = scope:new_war_target
target_title = scope:war_target_title
}
}
}
}As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls start_wars_for_seljuk_empire_effect.
Scripted effects (1)
Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.