Scripted effect
start_wars_for_mongolia_effect
start_wars_for_mongolia_effect = yesgame/common/scripted_effects/00_mongol_invasion_effects.txt, line 1910 (47 lines). No parameters.
start_wars_for_mongolia_effect is a scripted effect in Crusader Kings III, written at line 1910 of its file. It takes no parameters: start_wars_for_mongolia_effect = yes. The game's script calls it in 1 place, among them story_mongol_invasion (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.
The comment above it in the file
Start war of conquest for the Mongolian heartland
What it does
- Every in list:
- If government is unplayable:
change_liege = { liege = scope:mongol_conqueror change = scope:change }
- Otherwise › scope:mongol_conqueror:
start_war = { cb = mongol_realm_invasion_war target = scope:new_war_target.top_liege target_title = scope:war_target_title }
- If government is unplayable:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (47 lines of game script)
start_wars_for_mongolia_effect = {
save_temporary_scope_as = mongol_conqueror
# Build a list of potential targets
every_neighboring_top_liege_realm_owner = {
limit = {
any_sub_realm_county = {
is_landless_type_title = no
title_province = { geographical_region = special_mongol_empire_start_region }
}
is_landed = yes
}
if = {
limit = { NOT = { is_in_list = top_liege_targets } }
add_to_temporary_list = top_liege_targets
}
}
every_in_list = {
list = top_liege_targets
if = {
limit = {
government_has_flag = government_is_herder
}
create_title_and_vassal_change = {
type = swear_fealty
save_scope_as = change
add_claim_on_loss = no
}
change_liege = {
liege = scope:mongol_conqueror
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
else = {
save_temporary_scope_as = new_war_target
capital_county.empire = { save_temporary_scope_as = war_target_title }
# Declare the war
scope:mongol_conqueror = {
start_war = {
cb = mongol_realm_invasion_war
target = scope:new_war_target.top_liege
target_title = scope:war_target_title
}
}
}
}
}As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls start_wars_for_mongolia_effect.
Story cycles (1)
- story_mongol_invasion
Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.