CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

start_hunt_mystical_animal_story_cycle_effect

start_hunt_mystical_animal_story_cycle_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 251 (32 lines). No parameters.

start_hunt_mystical_animal_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 251 of its file. It takes no parameters: start_hunt_mystical_animal_story_cycle_effect = yes. The game's script calls it in 4 places, among them A … of Legends (event bp3_roaming.0120), mpo_nerge.1031 (event) and The … … (event hunt.0510). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

The comment above it in the file

Effect to start the story and show the right tooltip

What it does

  • If played by a person: You will gain Stress each year the beast eludes you

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (32 lines of game script)
start_hunt_mystical_animal_story_cycle_effect = {
	#Only for players, fake it for ai
	if = {
		limit = { is_ai = no }
		hidden_effect = { create_story = story_cycle_hunt_mystical_animal }
		random_owned_story = {
			type = story_cycle_hunt_mystical_animal
			set_variable = {
				name = legendary_county
				value = scope:activity.activity_location.county
			}
			save_scope_as = story
		}
		custom_tooltip = hunt.4013.a.tt
	}
	else = {
		hidden_effect = {
			random_list = {
				5 = { #The ai got the animal, wow!
					add_prestige = major_prestige_gain
					add_character_modifier = {
						modifier = hunt_mystical_animal_modifier
						years = 20
					}
				}
				95 = {
					#Nothing happens for them
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls start_hunt_mystical_animal_story_cycle_effect.

Events (4)

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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