Scripted effect · Legends of the Dead files
start_black_death_chain_effect
start_black_death_chain_effect = yesgame/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt, line 245 (31 lines). No parameters.
start_black_death_chain_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 245 of its file. It takes no parameters: start_black_death_chain_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
The comment above it in the file
Start Black Death event chain
What it does
- Every ruler:
If
- Is played by a person
in_diplomatic_range = scope:black_death_holder- No owned story:
Then
- Event epidemic_events.5999
- Every liege or above:
- Where:
- Is played by a person
in_diplomatic_range = scope:black_death_holder- No owned story:
- Event epidemic_events.5999
- Where:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
start_black_death_chain_effect = {
holder ?= {
save_scope_as = black_death_holder
}
every_ruler = {
if = {
limit = {
is_ai = no
in_diplomatic_range = scope:black_death_holder
NOT = {
any_owned_story = {
type = story_cycle_black_death
}
}
}
trigger_event = epidemic_events.5999
}
every_liege_or_above = {
limit = {
is_ai = no
in_diplomatic_range = scope:black_death_holder
NOT = {
any_owned_story = {
type = story_cycle_black_death
}
}
}
trigger_event = epidemic_events.5999
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/06_dlc_ce1_epidemics_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.