Scripted effect
spread_crypto_religion_to_target_effect
spread_crypto_religion_to_target_effect = { TARGET = … }game/common/scripted_effects/00_religious_interaction_effects.txt, line 1263 (25 lines). Parameters: $TARGET$.
spread_crypto_religion_to_target_effect is a scripted effect in Crusader Kings III, written at line 1263 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 1 place, among them false_conversion_2000_convert (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.
The comment above it in the file
Makes the target a crypto-religionist of the root's faith and exposes both secrets to one another Owner_Crypto_Secret needs to be already scoped before calling this effect
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (25 lines of game script)
spread_crypto_religion_to_target_effect = {
$TARGET$ = {
if = {
limit = {
NOT = {
any_secret = { type = secret_crypto_religionist }
}
}
make_character_crypto_religionist_effect = { CRYPTO_RELIGION = scope:owner.secret_faith }
random_secret = {
type = secret_crypto_religionist
reveal_to_without_events_effect = { CHARACTER = root }
}
if = {
limit = {
NOT = { scope:owner_crypto_secret = { is_known_by = $TARGET$ } }
}
scope:owner_crypto_secret = {
reveal_to_without_events_effect = { CHARACTER = $TARGET$ }
}
}
}
}
}As written in game/common/scripted_effects/00_religious_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls spread_crypto_religion_to_target_effect.
Scripted effects inside an event file (1)
- false_conversion_2000_convert
Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.