Scripted effect
speed_up_translation_effect
speed_up_translation_effect = yesgame/common/scripted_effects/00_learning_lifestyle_effects.txt, line 738 (11 lines). No parameters.
speed_up_translation_effect is a scripted effect in Crusader Kings III, written at line 738 of its file. It takes no parameters: speed_up_translation_effect = yes. The game's script calls it in 2 places, among them A New Translation (event learning_scholarship_special.2015) and A New Translation (event learning_scholarship_special.2016). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.
What it does
- The Translation will be concluded faster
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
speed_up_translation_effect = {
custom_tooltip = book_translation_tooltip.finish_faster
hidden_effect = {
scope:story = {
change_variable = {
name = duration_left
add = -1
}
}
}
}As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls speed_up_translation_effect.
Events (2)
- A New Translation
learning_scholarship_special.2015 - A New Translation
learning_scholarship_special.2016
Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.