Scripted effect · Wandering Nobles files
souvenirs_aplenty_gallowsbait_effect
souvenirs_aplenty_gallowsbait_effect = { TRACK = … }game/common/scripted_effects/08_bp3_effects.txt, line 647 (14 lines). Parameters: $TRACK$.
souvenirs_aplenty_gallowsbait_effect is a scripted effect in Crusader Kings III, in the Wandering Nobles files, written at line 647 of its file. A call passes 1 parameter: TRACK. The game's script calls it in 1 place, among them on_travel_plan_complete (on action). Patch 1.20.1.2, from game/common/scripted_effects/08_bp3_effects.txt.
What it does
- They gets +25
- Gallowsbait ($TRACK$) experience +5
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
souvenirs_aplenty_gallowsbait_effect = {
send_interface_message = {
type = event_generic_good
title = souvenirs_aplenty_perk_name
left_icon = root
add_gold = 25
add_trait_xp = {
trait = gallowsbait
track = $TRACK$
value = 5
}
}
}As written in game/common/scripted_effects/08_bp3_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls souvenirs_aplenty_gallowsbait_effect.
On actions (the game's own hooks) (1)
- on_travel_plan_complete
Source: game/common/scripted_effects/08_bp3_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.