Scripted effect
sicilian_parliament_building_scripted_effect
sicilian_parliament_building_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2011 (16 lines). No parameters.
sicilian_parliament_building_scripted_effect is a scripted effect in Crusader Kings III, written at line 2011 of its file. It takes no parameters: sicilian_parliament_building_scripted_effect = yes. The game's script calls it in 2 places, among them Empower Sicilian Parliament (decision) and The Assembly of the Estates (event middle_europe_decisions.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Their province:
- If does not have a Special Building slot:
add_special_building_slot = special_sicilian_parliament_01
add_special_building = special_sicilian_parliament_01
- If does not have a Special Building slot:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
sicilian_parliament_building_scripted_effect = {
#this is the County title.
title_province = {
set_variable = {
name = variable_sicilian_parliament_county
value = yes
}
if = {
limit = {
has_special_building_slot = no
}
add_special_building_slot = special_sicilian_parliament_01
}
add_special_building = special_sicilian_parliament_01
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sicilian_parliament_building_scripted_effect.
Decisions (1)
Events (1)
- The Assembly of the Estates
middle_europe_decisions.0010
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.