CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

sicilian_parliament_building_scripted_effect

sicilian_parliament_building_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2011 (16 lines). No parameters.

sicilian_parliament_building_scripted_effect is a scripted effect in Crusader Kings III, written at line 2011 of its file. It takes no parameters: sicilian_parliament_building_scripted_effect = yes. The game's script calls it in 2 places, among them Empower Sicilian Parliament (decision) and The Assembly of the Estates (event middle_europe_decisions.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

  • Their province:
    • If does not have a Special Building slot:
      • add_special_building_slot = special_sicilian_parliament_01
    • add_special_building = special_sicilian_parliament_01

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
sicilian_parliament_building_scripted_effect = {
	#this is the County title.
	title_province = {
		set_variable = {
			name = variable_sicilian_parliament_county
			value = yes
		}
		if = {
			limit = {
				has_special_building_slot = no
			}
			add_special_building_slot = special_sicilian_parliament_01
		}
		add_special_building = special_sicilian_parliament_01
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls sicilian_parliament_building_scripted_effect.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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