CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

shieldmaiden_kill_version_randomisation_effect

shieldmaiden_kill_version_randomisation_effect = yes

game/common/scripted_effects/00_commander_effects.txt, line 321 (89 lines). No parameters.

shieldmaiden_kill_version_randomisation_effect is a scripted effect in Crusader Kings III, written at line 321 of its file. It takes no parameters: shieldmaiden_kill_version_randomisation_effect = yes. The game's script calls it in 1 place, among them knight_shieldmaiden_attack (combat phase events). Patch 1.20.1.2, from game/common/scripted_effects/00_commander_effects.txt.

What it does

  • 1 of 5 things will happen:
    • 20%:
      • scope:combat_side:
        • battle_event = { … }
      • scope:enemy_knight:
        • death = { death_reason = death_decapitated killer = root }
    • 20%:
      • scope:combat_side:
        • battle_event = { … }
      • scope:enemy_knight:
        • death = { death_reason = death_cloven_in_half killer = root }
    • 20%:
      • scope:combat_side:
        • battle_event = { … }
      • scope:enemy_knight:
        • death = { death_reason = death_viciously_dismembered killer = root }
    • 20%:
      • scope:combat_side:
        • battle_event = { … }
      • scope:enemy_knight:
        • death = { death_reason = death_piteously_cut_down killer = root }
    • 20%:
      • scope:combat_side:
        • battle_event = { … }
      • scope:enemy_knight:
        • death = { death_reason = death_chopped_to_pieces killer = root }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (89 lines of game script)
shieldmaiden_kill_version_randomisation_effect = {
	random_list = {
		10 = {
			scope:combat_side = {
				battle_event = {
					key = "shieldmaiden_skill_killed_enemy_no_trait_v1"
					left_portrait = root
					right_portrait = scope:enemy_knight
					type = death
					target_right = yes
				}
			}
			scope:enemy_knight = {
				death = {
					death_reason = death_decapitated
					killer = root
				}
			}
		}
		10 = {
			scope:combat_side = {
				battle_event = {
					key = "shieldmaiden_skill_killed_enemy_no_trait_v2"
					left_portrait = root
					right_portrait = scope:enemy_knight
					type = death
					target_right = yes
				}
			}
			scope:enemy_knight = {
				death = {
					death_reason = death_cloven_in_half
					killer = root
				}
			}
		}
		10 = {
			scope:combat_side = {
				battle_event = {
					key = "shieldmaiden_skill_killed_enemy_no_trait_v3"
					left_portrait = root
					right_portrait = scope:enemy_knight
					type = death
					target_right = yes
				}
			}
			scope:enemy_knight = {
				death = {
					death_reason = death_viciously_dismembered
					killer = root
				}
			}
		}
		10 = {
			scope:combat_side = {
				battle_event = {
					key = "shieldmaiden_skill_killed_enemy_no_trait_v4"
					left_portrait = root
					right_portrait = scope:enemy_knight
					type = death
					target_right = yes
				}
			}
			scope:enemy_knight = {
				death = {
					death_reason = death_piteously_cut_down
					killer = root
				}
			}
		}
		10 = {
			scope:combat_side = {
				battle_event = {
					key = "shieldmaiden_skill_killed_enemy_no_trait_v5"
					left_portrait = root
					right_portrait = scope:enemy_knight
					type = death
					target_right = yes
				}
			}
			scope:enemy_knight = {
				death = {
					death_reason = death_chopped_to_pieces
					killer = root
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_commander_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls shieldmaiden_kill_version_randomisation_effect.

Combat phase events (1)

  • knight_shieldmaiden_attack

Source: game/common/scripted_effects/00_commander_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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