Scripted effect
setup_rite_tenet_permissions_effect
setup_rite_tenet_permissions_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 971 (4 lines). No parameters.
setup_rite_tenet_permissions_effect is a scripted effect in Crusader Kings III, written at line 971 of its file. It takes no parameters: setup_rite_tenet_permissions_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (4 lines of game script)
setup_rite_tenet_permissions_effect = {
# Tenet statuses are set in history/faiths/<faith>.txt, one entry per date
# The history loader ignores DLC-locked and main-rite core tenets
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls setup_rite_tenet_permissions_effect.
On actions (the game's own hooks) (1)
- on_game_start
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.