CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

setup_nomadic_leader_effect

setup_nomadic_leader_effect = yes

game/common/scripted_effects/00_faction_effects.txt, line 1698 (89 lines). No parameters.

setup_nomadic_leader_effect is a scripted effect in Crusader Kings III, written at line 1698 of its file. It takes no parameters: setup_nomadic_leader_effect = yes. The game's script calls it in 1 place, among them Nomadic Faction (factions). Patch 1.20.1.2, from game/common/scripted_effects/00_faction_effects.txt.

What it does

  • create_character = { … }
  • scope:peasant_leader:
    • set_character_rite = scope:peasant_county.rite
  • create_dynamic_title = { tier = duchy name = FACTION_NOMADIC_REVOLT_TITLE_NAME }
  • scope:new_title:
    • set_capital_county = scope:peasant_county
    • set_landless_title = yes
    • set_destroy_on_succession = yes
    • set_delete_on_destroy = yes
    • set_no_automatic_claims = yes
    • set_definitive_form = yes
    • set_can_be_named_after_dynasty = no
    • Gains the … Title (peasant leader)
  • scope:peasant_leader:
  • scope:new_title:
    • generate_coa = factions
  • scope:peasant_leader:
    • join_faction_skip_check = scope:faction
  • set_special_character = scope:peasant_leader

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (89 lines of game script)
setup_nomadic_leader_effect = {
	save_scope_as = faction

	random_faction_county_member = {
		save_scope_as = peasant_county
	}

	# Create a leader for the nomadic faction.
	create_character = {
		location = scope:peasant_county.title_province
		template = nomadic_faction_leader_template
		faith = scope:peasant_county.faith
		rite = scope:peasant_county.rite
		culture = scope:peasant_county.culture
		gender_female_chance = {
			if = {
				limit = { scope:peasant_county.rite = { rite_has_doctrine = doctrine_gender_male_dominated } }
				add = 0
			}
			else_if = {
				limit = { scope:peasant_county.rite = { rite_has_doctrine = doctrine_gender_female_dominated } }
				add = 100
			}
			else = {
				add = 50
			}
		}
		save_scope_as = peasant_leader
	}
	scope:peasant_leader = {
		set_character_rite = scope:peasant_county.rite
		add_character_flag = peasant_faction_random_peasant
	}

	# Create a new title for the peasant.
	create_dynamic_title = {
		tier = duchy
		name = FACTION_NOMADIC_REVOLT_TITLE_NAME
	}
	create_title_and_vassal_change = {
		type = created
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:new_title = {
		set_capital_county = scope:peasant_county
		set_landless_title = yes
		set_destroy_on_succession = yes
		set_delete_on_destroy = yes
		set_no_automatic_claims = yes
		set_definitive_form = yes
		set_can_be_named_after_dynasty = no
		change_title_holder = {
			holder = scope:peasant_leader
			change = scope:change
		}
		set_variable = {
			name = faction
			value = scope:faction
		}
	}
	resolve_title_and_vassal_change = scope:change
	scope:peasant_leader = {
		set_variable = {
			name = peasant_title
			value = scope:new_title
		}
		if = {
			limit = {
				is_ruler = yes
				NOT = {
					government_has_flag = government_is_nomadic
				}
			}
			change_government = nomad_government
		}
	}
	scope:new_title = { generate_coa = factions }

	# Set the peasant leader as the head of the faction.
	scope:peasant_leader = {
		set_variable = {
			name = rebel_leader_peasants
			value = scope:faction
		}
		join_faction_skip_check = scope:faction
	}
	set_special_character = scope:peasant_leader
}

As written in game/common/scripted_effects/00_faction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls setup_nomadic_leader_effect.

Factions (1)

  • Nomadic Faction

Source: game/common/scripted_effects/00_faction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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