CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

settlement_issue_on_create_effect

settlement_issue_on_create_effect = yes

game/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 30 (22 lines). No parameters.

settlement_issue_on_create_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 30 of its file. It takes no parameters: settlement_issue_on_create_effect = yes. The game's script calls it in 10 places, among them nomadic_migration_contract_1 (contract), nomadic_migration_contract_10 (contract) and nomadic_migration_contract_2 (contract). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.

What it does

  • scope:contract.task_contract_location.county:
  • scope:contract.task_contract_taker:
    • If

      Then

      • accept_task_contract = scope:contract
    • Else, if played by the AI › scope:contract:
      • invalidate_contract = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
settlement_issue_on_create_effect = {
	scope:contract.task_contract_location.county = {
		add_county_modifier = ongoing_settlement_contract
	}
	scope:contract.task_contract_taker = {
		if = {
			limit = {
				is_ai = yes
				is_available = yes
			}
			accept_task_contract = scope:contract
		}
		else_if = {
			limit = {
				is_ai = yes
			}
			scope:contract = {
				invalidate_contract = yes
			}
		}
	}
}

As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls settlement_issue_on_create_effect.

Task contracts (10)

  • nomadic_migration_contract_1
  • nomadic_migration_contract_10
  • nomadic_migration_contract_2
  • nomadic_migration_contract_3
  • nomadic_migration_contract_4
  • nomadic_migration_contract_5
4 more
  • nomadic_migration_contract_6
  • nomadic_migration_contract_7
  • nomadic_migration_contract_8
  • nomadic_migration_contract_9

Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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