Scripted effect · Khans of the Steppe files
settlement_issue_herd_reward_effect
settlement_issue_herd_reward_effect = yesgame/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 72 (7 lines). No parameters.
settlement_issue_herd_reward_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 72 of its file. It takes no parameters: settlement_issue_herd_reward_effect = yes. The game's script calls it in 6 places, among them nomadic_migration_contract_1 (contract), nomadic_migration_contract_10 (contract) and nomadic_migration_contract_2 (contract). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
settlement_issue_herd_reward_effect = {
show_as_tooltip = {
task_contract_taker.domicile = {
change_herd = settlement_issue_herd_reward
}
}
}As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls settlement_issue_herd_reward_effect.
Task contracts (6)
- nomadic_migration_contract_1
- nomadic_migration_contract_10
- nomadic_migration_contract_2
- nomadic_migration_contract_3
- nomadic_migration_contract_7
- nomadic_migration_contract_8
Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.