Scripted effect · Khans of the Steppe files
settlement_issue_culture_reward_effect
settlement_issue_culture_reward_effect = yesgame/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 80 (11 lines). No parameters.
settlement_issue_culture_reward_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 80 of its file. It takes no parameters: settlement_issue_culture_reward_effect = yes. The game's script calls it in 1 place, among them nomadic_migration_contract_10 (contract). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
settlement_issue_culture_reward_effect = {
show_as_tooltip = {
task_contract_location.county.var:migration_previous_culture = {
change_cultural_acceptance = {
target = root.task_contract_taker.culture
value = 5
desc = cultural_acceptance_gain_event
}
}
}
}As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls settlement_issue_culture_reward_effect.
Task contracts (1)
- nomadic_migration_contract_10
Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.