CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

settlement_issue_culture_reward_effect

settlement_issue_culture_reward_effect = yes

game/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 80 (11 lines). No parameters.

settlement_issue_culture_reward_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 80 of its file. It takes no parameters: settlement_issue_culture_reward_effect = yes. The game's script calls it in 1 place, among them nomadic_migration_contract_10 (contract). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
settlement_issue_culture_reward_effect = {
	show_as_tooltip = {
		task_contract_location.county.var:migration_previous_culture = {
			change_cultural_acceptance = {
				target = root.task_contract_taker.culture
				value = 5
				desc = cultural_acceptance_gain_event
			}
		}
	}
}

As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls settlement_issue_culture_reward_effect.

Task contracts (1)

  • nomadic_migration_contract_10

Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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