Scripted effect · Khans of the Steppe files
settlement_issue_after_completing_effect
settlement_issue_after_completing_effect = yesgame/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 53 (10 lines). No parameters.
settlement_issue_after_completing_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 53 of its file. It takes no parameters: settlement_issue_after_completing_effect = yes. The game's script calls it in 10 places, among them A Lack of Tools (event mpo_contract_events.0035), Contentious Grazelands (event mpo_contract_events.0025) and Disagreeable Herders (event mpo_contract_events.0005). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
settlement_issue_after_completing_effect = {
hidden_effect = {
scope:task_contract = {
complete_task_contract = control
}
scope:task_contract.task_contract_location.county = {
remove_county_modifier = ongoing_settlement_contract
}
}
}As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls settlement_issue_after_completing_effect.
Events (10)
- A Lack of Tools
mpo_contract_events.0035 - Contentious Grazelands
mpo_contract_events.0025 - Disagreeable Herders
mpo_contract_events.0005 - Drawing Lines
mpo_contract_events.0085 - Fragmentation of the Tribe
mpo_contract_events.0045 - Poisonous Lands
mpo_contract_events.0055
4 more
- The Leftovers
mpo_contract_events.0075 - The Old Tribe
mpo_contract_events.0095 - The Wild Herd
mpo_contract_events.0015 - Troublesome Neighbors
mpo_contract_events.0065
Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.