CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

settlement_issue_after_completing_effect

settlement_issue_after_completing_effect = yes

game/common/scripted_effects/09_mpo_settlement_issue_effects.txt, line 53 (10 lines). No parameters.

settlement_issue_after_completing_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 53 of its file. It takes no parameters: settlement_issue_after_completing_effect = yes. The game's script calls it in 10 places, among them A Lack of Tools (event mpo_contract_events.0035), Contentious Grazelands (event mpo_contract_events.0025) and Disagreeable Herders (event mpo_contract_events.0005). Patch 1.20.1.2, from game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
settlement_issue_after_completing_effect = {
	hidden_effect = {
		scope:task_contract = {
			complete_task_contract = control
		}
		scope:task_contract.task_contract_location.county = {
			remove_county_modifier = ongoing_settlement_contract
		}
	}
}

As written in game/common/scripted_effects/09_mpo_settlement_issue_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls settlement_issue_after_completing_effect.

Events (10)

4 more

Source: game/common/scripted_effects/09_mpo_settlement_issue_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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