CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Friends and Foes files

set_war_over_memory_casus_belli_effect

set_war_over_memory_casus_belli_effect = { OTHER = … OUTCOME = … SELF = … STANCE = … }

game/common/scripted_effects/03_bp1_scripted_effects.txt, line 1099 (24 lines). Parameters: $OTHER$, $OUTCOME$, $SELF$, $STANCE$.

set_war_over_memory_casus_belli_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 1099 of its file. A call passes 4 parameters: OTHER, OUTCOME, SELF and STANCE. The game's script calls it in 3 places, among them on_war_white_peace (on action), on_war_won_attacker (on action) and on_war_won_defender (on action). Patch 1.20.1.2, from game/common/scripted_effects/03_bp1_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (24 lines of game script)
set_war_over_memory_casus_belli_effect = {
	ordered_memory = {
		limit = {
			has_memory_type = $STANCE$_war
			any_memory_participant = {
				OR = {
					this = scope:$OTHER$
					this = { is_vassal_of = scope:$OTHER$ }
				}
			}
		}
		order_by = memory_creation_date 
		save_scope_as = war_memory
	}
	ordered_memory = {
		limit = {
			has_memory_type = war_$OUTCOME$
			any_memory_participant = { this = scope:$SELF$ }
			any_memory_participant = { this = scope:$OTHER$ }		
		}
		order_by = memory_creation_date 
		copy_war_memory_casus_belli_effect = { MEMORY = scope:war_memory }
	}
}

As written in game/common/scripted_effects/03_bp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_war_over_memory_casus_belli_effect.

On actions (the game's own hooks) (3)

  • on_war_white_peace
  • on_war_won_attacker
  • on_war_won_defender

Source: game/common/scripted_effects/03_bp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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