Scripted effect · Friends and Foes files
set_war_memory_casus_belli_effect
set_war_memory_casus_belli_effect = yesgame/common/scripted_effects/03_bp1_scripted_effects.txt, line 666 (367 lines). No parameters.
set_war_memory_casus_belli_effect is a scripted effect in Crusader Kings III, in the Friends and Foes files, written at line 666 of its file. It takes no parameters: set_war_memory_casus_belli_effect = yes. The game's script calls it in 2 places, among them on_join_war_as_secondary (on action) and on_war_started (on action). Patch 1.20.1.2, from game/common/scripted_effects/03_bp1_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
set_war_memory_casus_belli_effect = {
save_scope_as = memory
scope:war = {
casus_belli = {
if = {
limit = {
any_target_title = { }
}
ordered_target_title = {
order_by = tier
save_scope_as = war_target
}
scope:memory = {
set_variable = { name = war_title value = scope:war_target }
}
}
if = {
limit = { exists = claimant }
claimant = { save_scope_as = war_claimant }
scope:memory = {
set_variable = { name = war_claimant value = scope:war_claimant }
}
}
}
scope:memory = {
set_variable = {
name = war_attacker
value = scope:war.primary_attacker
}
}
if = { # claim
limit = {
OR = {
using_cb = claim_cb
using_cb = claimant_faction_war
}
}
scope:memory = {
set_variable = { name = war_cb value = flag:war_memory_cb_claim }
}
}
else_if = { # conquest
limit = {
OR = {
using_cb = county_conquest_cb
using_cb = duchy_conquest_cb
using_cb = county_struggle_cb
using_cb = fp2_mediterranean_conquest_cb
using_cb = nomadic_conquest_cb
using_cb = nomadic_conquest_duchy_cb
using_cb = domination_cb
using_cb = de_jure_cb_nomadic
using_cb = japan_install_bloc_member_cb
using_cb = japan_soryo_conquest_county_landless_cb
using_cb = japan_soryo_conquest_county_cb
}
}
scope:memory = {
set_variable = { name = war_cb value = flag:war_memory_cb_conquest }
}
}
else_if = { # holy
limit = {
OR = {
using_cb = minor_religious_war
using_cb = religious_war
using_cb = major_religious_war
}
}
scope:memory = {
set_variable = { name = war_cb value = flag:war_memory_cb_holy_war }
set_variable = { name = war_faith value = scope:war.primary_defender.faith }
set_variable = { name = war_faith_attacker value = scope:war.primary_attacker.faith }
}
}
else_if = { # de jure
limit = {
OR = {
using_cb = de_jure_cb
using_cb = individual_county_de_jure_cb
using_cb = individual_duchy_de_jure_cb
using_cb = japan_imperial_reconquest_cb
}
}
scope:memory = {
set_variable = { name = war_cb value = flag:war_memory_cb_de_jure }
scope:war_target = {
ordered_this_title_or_de_jure_above = {
limit = { holder.top_liege = scope:war.primary_attacker }
order_by = tier
save_scope_as = war_liege
}
}
if = {
limit = { exists = scope:war_liege }
set_variable = { name = war_liege value = scope:war_liege }
}
}
}
else_if = { # invasion
limit = {
OR = {
using_cb = mpo_nomad_invasion_cb
using_cb = invasion_war
using_cb = clan_invasion_war
using_cb = mongol_invasion_war
using_cb = mongol_realm_invasion_war
using_cb = ep3_laamp_adventurer_county_invasion
using_cb = ep3_laamp_adventurer_duchy_invasion
using_cb = ep3_laamp_adventurer_kingdom_invasion
using_cb = ep3_laamp_adventurer_empire_invasion
using_cb = mpo_gok_onslaught_cb
using_cb = japan_imperial_expansion_cb
}
}
scope:memory = {
set_variable = { name = war_cb value = flag:war_memory_cb_invasion }
}
}
else_if = { # ghwAs written in game/common/scripted_effects/03_bp1_scripted_effects.txt.
The first 120 of its 367 lines; the rest is in game/common/scripted_effects/03_bp1_scripted_effects.txt from line 666.
Where it is used
Every place in common/, events/ and history/ that calls set_war_memory_casus_belli_effect.
On actions (the game's own hooks) (2)
- on_join_war_as_secondary
- on_war_started
Source: game/common/scripted_effects/03_bp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.