CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

set_up_trinket_adjective_effect

set_up_trinket_adjective_effect = yes

game/common/scripted_effects/00_ep1_artifact_effects.txt, line 260 (29 lines). No parameters.

set_up_trinket_adjective_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 260 of its file. It takes no parameters: set_up_trinket_adjective_effect = yes. The game's script calls it in 2 places, among them iberia_north_africa.2014 (event) and generate_trinket_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_effects.txt.

The comment above it in the file

For use with trinket looks / call this effect (set_up_trinket_adjective_effect = yes) in the line before creating the trinket
Use this in the trinket's name/description in the loc-file [ROOT.Char.Custom('TrinketLookAdjective')] /and/ [ROOT.Char.Custom('TrinketLookAdverbFollowup')]
Remember to clear the var:trinket_adjective_followup in your after = { ... }

What it does

  • 1 of 4 things will happen:
    • 25%: Nothing else happens
    • 25%: Nothing else happens
    • 25%: Nothing else happens
    • 25%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (29 lines of game script)
set_up_trinket_adjective_effect = {
	random_list = {
		50 = {
			set_variable = {
				name = trinket_adjective_followup
				value = flag:adorned
			}
		}
		50 = {
			set_variable = {
				name = trinket_adjective_followup
				value = flag:decorated
			}
		}
		50 = {
			set_variable = {
				name = trinket_adjective_followup
				value = flag:embellished
			}
		}
		50 = {
			set_variable = {
				name = trinket_adjective_followup
				value = flag:ornamented
			}
		}

	}
}

As written in game/common/scripted_effects/00_ep1_artifact_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_up_trinket_adjective_effect.

Source: game/common/scripted_effects/00_ep1_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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