CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_up_translation_story_effect

set_up_translation_story_effect = { BOOK = … }

game/common/scripted_effects/00_learning_lifestyle_effects.txt, line 132 (10 lines). Parameters: $BOOK$.

set_up_translation_story_effect is a scripted effect in Crusader Kings III, written at line 132 of its file. A call passes 1 parameter: BOOK. The game's script calls it in 1 place, among them A New Translation (event learning_scholarship_special.2001). Patch 1.20.1.2, from game/common/scripted_effects/00_learning_lifestyle_effects.txt.

What it does

  • Gains the modifier “Translating Book”
    • Learning +1
  • Starts the story “Translate a Great Work”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
set_up_translation_story_effect = {
	add_character_modifier = {
		modifier = book_translation_ongoing_modifier
	}
	set_variable = {
		name = book_to_translate
		value = flag:$BOOK$
	}
	create_story = book_translation_story
}

As written in game/common/scripted_effects/00_learning_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_up_translation_story_effect.

Events (1)

Source: game/common/scripted_effects/00_learning_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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