Scripted effect
set_up_loan_effect
set_up_loan_effect = { AMOUNT = … LENDER = … }game/common/scripted_effects/00_scripted_effects.txt, line 21 (38 lines). Parameters: $AMOUNT$, $LENDER$.
set_up_loan_effect is a scripted effect in Crusader Kings III, written at line 21 of its file. A call passes 2 parameters: AMOUNT and LENDER. The game's script calls it in 3 places, among them …: Glittering Opportunity (event councillor_spouse_stewardship.2002), holy_order.0200 (event) and Monetary Ministrations (event vassal.2201). Patch 1.20.1.2, from game/common/scripted_effects/00_scripted_effects.txt.
The comment above it in the file
To loan money from someone (Remember: you can only have one loan at a time, but a loaner can have multiple debtors!)
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (38 lines of game script)
set_up_loan_effect = {
save_temporary_scope_as = loanee
set_variable = {
name = loan_holder
value = $LENDER$
}
set_variable = {
name = loan_amount_owed
value = $AMOUNT$
}
set_variable = {
name = years_since_loan
value = 0
}
set_variable = {
name = original_loan_holder
value = scope:loanee
}
set_variable = {
name = original_lender
value = $LENDER$
}
$LENDER$ = { #To make the loan inheritable
add_to_variable_list = { # list so that multiple rulers can take loans simulataneously
name = owes_me_money
target = root
}
hidden_effect = {
if = {
limit = { exists = scope:loanee.var:loan_amount_owed }
pay_short_term_gold = {
target = scope:loanee
gold = scope:loanee.var:loan_amount_owed
}
}
}
}
}As written in game/common/scripted_effects/00_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_up_loan_effect.
Events (3)
- …: Glittering Opportunity
councillor_spouse_stewardship.2002 - holy_order.0200
- Monetary Ministrations
vassal.2201
Source: game/common/scripted_effects/00_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.