Scripted effect
set_up_horned_mythical_creature_effect
set_up_horned_mythical_creature_effect = yesgame/common/scripted_effects/00_regional_scripted_effects.txt, line 4 (68 lines). No parameters.
set_up_horned_mythical_creature_effect is a scripted effect in Crusader Kings III, written at line 4 of its file. It takes no parameters: set_up_horned_mythical_creature_effect = yes. The game's script calls it in 2 places, among them generate_health_trinket_effect (scripted effect) and generate_trinket_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_regional_scripted_effects.txt.
The comment above it in the file
For use with HornedMythicalCreature / call this effect (set_up_horned_mythical_creature_effect = yes) in the line before creating the artifact
Use this in the artifact's name/description in the loc-file [ROOT.Char.Custom('HornedMythicalCreature')]
Remember to clear the var:horned_mythical_creature in your after = { ... }What it does
- 1 of 10 things will happen:
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 11%: Nothing else happens
- 1%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (68 lines of game script)
set_up_horned_mythical_creature_effect = {
random_list = {
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:tarasque
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:indrik
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:ophiotaurus
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:monocerus
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:centicore
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:erchitu
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:hadhayosh
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:bulgu
}
}
50 = {
set_variable = {
name = horned_mythical_creature
value = flag:catoblepas
}
}
5 = {
trigger = {
location = { geographical_region = custom_iceland }
}
set_variable = {
name = horned_mythical_creature
value = flag:keewakw
}
}
}
}As written in game/common/scripted_effects/00_regional_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_up_horned_mythical_creature_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_regional_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.