CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_raunchy_compliment_noun_effect

set_raunchy_compliment_noun_effect = yes

game/common/scripted_effects/00_custom_loc_effects.txt, line 29 (94 lines). No parameters.

set_raunchy_compliment_noun_effect is a scripted effect in Crusader Kings III, written at line 29 of its file. It takes no parameters: set_raunchy_compliment_noun_effect = yes. The game's script calls it in 1 place, among them …: the … (event ep3_laamp_decision_event.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_custom_loc_effects.txt.

What it does

  • 1 of 10 things will happen:
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (94 lines of game script)
set_raunchy_compliment_noun_effect = {
	random_list = {
		#Vixen
		10 = {
			trigger = { is_female = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:vixen
				days = 5
			}
		}
		#Minx
		10 = {
			trigger = { is_female = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:minx
				days = 5
			}
		}
		#Temptress
		10 = {
			trigger = { is_female = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:temptress
				days = 5
			}
		}
		#Siren
		10 = {
			trigger = { is_female = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:siren
				days = 5
			}
		}
		#Enchantress
		10 = {
			trigger = { is_female = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:enchantress
				days = 5
			}
		}
		#Lion
		10 = {
			trigger = { is_male = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:lion
				days = 5
			}
		}
		#Stallion
		10 = {
			trigger = { is_male = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:stallion
				days = 5
			}
		}
		#Stag
		10 = {
			trigger = { is_male = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:stag
				days = 5
			}
		}
		#Beast
		10 = {
			trigger = { is_male = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:beast
				days = 5
			}
		}
		#Stud
		10 = {
			trigger = { is_male = yes }
			set_variable = {
				name = raunchy_compliment_noun
				value = flag:stud
				days = 5
			}
		}
	}
}

As written in game/common/scripted_effects/00_custom_loc_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_raunchy_compliment_noun_effect.

Events (1)

Source: game/common/scripted_effects/00_custom_loc_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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