Scripted effect
set_raunchy_compliment_noun_effect
set_raunchy_compliment_noun_effect = yesgame/common/scripted_effects/00_custom_loc_effects.txt, line 29 (94 lines). No parameters.
set_raunchy_compliment_noun_effect is a scripted effect in Crusader Kings III, written at line 29 of its file. It takes no parameters: set_raunchy_compliment_noun_effect = yes. The game's script calls it in 1 place, among them …: the … (event ep3_laamp_decision_event.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_custom_loc_effects.txt.
What it does
- 1 of 10 things will happen:
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
- 10%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (94 lines of game script)
set_raunchy_compliment_noun_effect = {
random_list = {
#Vixen
10 = {
trigger = { is_female = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:vixen
days = 5
}
}
#Minx
10 = {
trigger = { is_female = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:minx
days = 5
}
}
#Temptress
10 = {
trigger = { is_female = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:temptress
days = 5
}
}
#Siren
10 = {
trigger = { is_female = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:siren
days = 5
}
}
#Enchantress
10 = {
trigger = { is_female = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:enchantress
days = 5
}
}
#Lion
10 = {
trigger = { is_male = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:lion
days = 5
}
}
#Stallion
10 = {
trigger = { is_male = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:stallion
days = 5
}
}
#Stag
10 = {
trigger = { is_male = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:stag
days = 5
}
}
#Beast
10 = {
trigger = { is_male = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:beast
days = 5
}
}
#Stud
10 = {
trigger = { is_male = yes }
set_variable = {
name = raunchy_compliment_noun
value = flag:stud
days = 5
}
}
}
}As written in game/common/scripted_effects/00_custom_loc_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_raunchy_compliment_noun_effect.
Events (1)
- …: the …
ep3_laamp_decision_event.1030
Source: game/common/scripted_effects/00_custom_loc_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.