Scripted effect
set_random_secondary_eagle_personality_trait_effect
set_random_secondary_eagle_personality_trait_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 1563 (16 lines). No parameters.
set_random_secondary_eagle_personality_trait_effect is a scripted effect in Crusader Kings III, written at line 1563 of its file. It takes no parameters: set_random_secondary_eagle_personality_trait_effect = yes. The game's script calls it in 1 place, among them …: The Return (event pet_animal.3011). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
What it does
- 1 of 3 things will happen:
- 33%:
- Gains the modifier “Observant Eagle”
- Control Growth +10%
- Gains the modifier “Observant Eagle”
- 33%:
- Gains the modifier “Protective Eagle”
- Enemy hostile scheme success chance -10%
- Gains the modifier “Protective Eagle”
- 33%:
- Gains the modifier “Aggressive Eagle”
- Enemy Fatal Casualties +10%
- Gains the modifier “Aggressive Eagle”
- 33%:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
set_random_secondary_eagle_personality_trait_effect = { # Hunt modifiers
random_list = {
10 = { # Increase sightings
set_variable = { name = eagle_personality_trait_2 value = flag:observant }
add_character_modifier = { modifier = observant_eagle_story_modifier }
}
10 = { # Prevent injury
set_variable = { name = eagle_personality_trait_2 value = flag:protective }
add_character_modifier = { modifier = protective_eagle_story_modifier }
}
10 = { # Increase success chance
set_variable = { name = eagle_personality_trait_2 value = flag:aggressive }
add_character_modifier = { modifier = aggressive_eagle_story_modifier }
}
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_random_secondary_eagle_personality_trait_effect.
Events (1)
- …: The Return
pet_animal.3011
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.