CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_random_religious_text_effect

set_random_religious_text_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13828 (95 lines). No parameters.

set_random_religious_text_effect is a scripted effect in Crusader Kings III, written at line 13828 of its file. It takes no parameters: set_random_religious_text_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • 1 of 10 things will happen:
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens
    • 10%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (95 lines of game script)
set_random_religious_text_effect = {
	random_list = {
		1 = {
			#Christian
			trigger = { faith.religion = religion:christianity_religion }
			save_scope_value_as = {
				name = religious_book_title
				value = flag:golden_legend
			}
		}
		1 = {
			#Christian
			trigger = { faith.religion = religion:christianity_religion }
			save_scope_value_as = {
				name = religious_book_title
				value = flag:city_of_god
			}
		}
		1 = {
			#Christian
			trigger = {
				faith.religion = religion:christianity_religion
				NOT = { faith = faith:orthodox }
			}
			save_scope_value_as = {
				name = religious_book_title
				value = flag:summa_theologica
			}
		}
		1 = {
			#Christian
			trigger = {
				faith.religion = religion:christianity_religion
				NOT = { faith = faith:orthodox }
			}
			save_scope_value_as = {
				name = religious_book_title
				value = flag:sic_et_non
			}
		}
		1 = {
			#Christian Orthodox
			trigger = {
				faith = faith:orthodox
			}
			save_scope_value_as = {
				name = religious_book_title
				value = flag:chrysostomos
			}
		}
		1 = {
			#Christian Orthodox
			trigger = {
				faith = faith:orthodox
			}
			save_scope_value_as = {
				name = religious_book_title
				value = flag:symeon_menologion
			}
		}
		1 = {
			#Christian Orthodox
			trigger = {
				faith = faith:orthodox
			}
			save_scope_value_as = {
				name = religious_book_title
				value = flag:god_and_christ
			}
		}
		1 = {
			#Muslim
			trigger = { faith.religion = religion:islam_religion }
			save_scope_value_as = {
				name = religious_book_title
				value = flag:the_small_book_on_theism
			}
		}
		1 = {
			#Muslim
			trigger = { faith.religion = religion:islam_religion }
			save_scope_value_as = {
				name = religious_book_title
				value = flag:modern_philosophy
			}
		}
		1 = {
			#Any
			save_scope_value_as = {
				name = religious_book_title
				value = flag:stories_from_holy_book
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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