CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_random_informative_text_effect

set_random_informative_text_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 14064 (96 lines). No parameters.

set_random_informative_text_effect is a scripted effect in Crusader Kings III, written at line 14064 of its file. It takes no parameters: set_random_informative_text_effect = yes. The game's script calls it in 3 places, among them A Sultry Study Break (event bp2_adult_education.9200), Eccentric Ideas (event bp2_adult_education.9300) and Reading Companion (event playdate.3006). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • 1 of 9 things will happen:
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens
    • 11%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (96 lines of game script)
set_random_informative_text_effect = {
	random_list = {
		1 = {
			#Arabic
			trigger = {
				OR = {
					root.culture = { has_cultural_pillar = heritage_arabic }
					root.culture = { has_cultural_pillar = language_arabic }
				}
			}
			save_scope_value_as = {
				name = informative_book_title
				value = flag:on_the_judgement_of_the_stars
			}
		}
		1 = {
			#Arabic
			trigger = {
				OR = {
					scope:culture ?= { has_cultural_pillar = heritage_arabic }
					scope:culture ?= { has_cultural_pillar = language_arabic }
				}
			}
			save_scope_value_as = {
				name = informative_book_title
				value = flag:the_perfect_state
			}
		}
		1 = {
			#"Any"
			save_scope_value_as = {
				name = informative_book_title
				value = flag:spiritual_medicine
			}
		}
		1 = {
			#Latin
			trigger = {
				root.capital_province ?= { geographical_region = world_europe }
			}
			save_scope_value_as = {
				name = informative_book_title
				value = flag:trotula
			}
		}
		1 = {
			#Jewish/Any
			save_scope_value_as = {
				name = informative_book_title
				value = flag:the_improvement_of_the_moral_qualities
			}
		}
		1 = {
			#Welsh (Anyone in the British Isles)
			trigger = {
				root.capital_province ?= { geographical_region = world_europe_west_britannia }
			}
			save_scope_value_as = {
				name = informative_book_title
				value = flag:armes_prydein
			}
		}
		1 = {
			#Anywhere around the Mediterrenean
			trigger = {
				root.capital_province ?= {
					OR = {
						geographical_region = world_europe
						geographical_region = world_africa_north_east
						geographical_region = world_africa_north_west
					}
				}
			}
			save_scope_value_as = {
				name = informative_book_title
				value = flag:almagest
			}
		}
		1 = {
			#Greek
			trigger = { root.culture = { has_cultural_pillar = language_greek } }
			save_scope_value_as = {
				name = informative_book_title
				value = flag:anekdota
			}
		}
		1 = {
			#Greek
			trigger = { root.culture = { has_cultural_pillar = language_greek } }
			save_scope_value_as = {
				name = informative_book_title
				value = flag:chronographia
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_random_informative_text_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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