CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_random_friendship_reason

set_random_friendship_reason = { TARGET = … }

game/common/scripted_effects/00_relation_effects.txt, line 962 (83 lines). Parameters: $TARGET$.

set_random_friendship_reason is a scripted effect in Crusader Kings III, written at line 962 of its file. A call passes 1 parameter: TARGET. The game's script calls it in 6 places, among them A Sweet Farewell (event intrigue_temptation.3000), courtier_guest_management.3001 (event) and ep3_laamp_decision_event.1300 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (83 lines of game script)
set_random_friendship_reason = { # Use for adults, primarily
	show_as_tooltip = {
		set_relation_friend = $TARGET$
	}
	hidden_effect = {
		random_list = {
			10 = {
				trigger = {
					exists = location
					NOT = { exists = liege }
				}
				set_relation_friend = { reason = friend_random_1 target = $TARGET$ province = location }
			}
			10 = {
				trigger = {
					exists = location
					NOT = { exists = liege }
				}
				set_relation_friend = { reason = friend_random_2 target = $TARGET$ province = location }
			}
			10 = {
				trigger = {
					exists = location
					NOT = { exists = liege }
				}
				set_relation_friend = { reason = friend_random_3 target = $TARGET$ province = location }
			}
			10 = {
				trigger = {
					exists = location
					NOT = { exists = liege }
				}
				set_relation_friend = { reason = friend_random_4 target = $TARGET$ province = location }
			}
			10 = {
				trigger = {
					exists = location
					NOT = { exists = liege }
				}
				set_relation_friend = { reason = friend_random_5 target = $TARGET$ province = location }
			}
			10 = {
				trigger = {
					exists = liege
				}
				set_relation_friend = { reason = friend_random_6 target = $TARGET$ involved_character = liege }
			}
			10 = {
				trigger = {
					exists = liege
				}
				set_relation_friend = { reason = friend_random_7 target = $TARGET$ involved_character = liege }
			}
			10 = {
				trigger = {
					exists = liege
				}
				set_relation_friend = { reason = friend_random_8 target = $TARGET$ involved_character = liege }
			}
			10 = {
				trigger = {
					exists = liege.capital_province
				}
				set_relation_friend = { reason = friend_random_9 target = $TARGET$ involved_character = liege province = liege.capital_province }
			}
			10 = {
				trigger = {
					exists = liege.capital_province
				}
				set_relation_friend = { reason = friend_random_10 target = $TARGET$ involved_character = liege province = liege.capital_province }
			}
			10 = {
				trigger = {
					NOR ={
						exists = location
						exists = liege
					}
				}
				set_relation_friend = { reason = friend_random_fallback target = $TARGET$ }
			}
		}
	}
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_random_friendship_reason.

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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