CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

set_random_entertainment_text_effect

set_random_entertainment_text_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13924 (139 lines). No parameters.

set_random_entertainment_text_effect is a scripted effect in Crusader Kings III, written at line 13924 of its file. It takes no parameters: set_random_entertainment_text_effect = yes. The game's script calls it in 3 places, among them Court Jester: A Good Story (event jester.1000), The … of … (event bp3_journey.2200) and Ways of Torture (event feast_events_klank.1001). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

  • 1 of 11 things will happen:
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
set_random_entertainment_text_effect = {
	random_list = {
		1 = {
			#Germanic language
			trigger = {
				root.culture = {
					OR = {
						has_cultural_pillar = language_central_germanic
						has_cultural_pillar = language_norse
						has_cultural_pillar = language_anglic
					}
				}
			}
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:beowulf
			}
		}
		1 = {
			#Germanic language
			trigger = { 
				root.culture = {
					OR = {
						has_cultural_pillar = language_central_germanic
						has_cultural_pillar = language_norse
						has_cultural_pillar = language_anglic
					}
				}
			}
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:niebelungenlied
			}
		}
		1 = {
			#Latin
			trigger = { root.culture = { has_cultural_pillar = language_italian } }
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:song_of_roland
			}
		}
		1 = {
			#Welsh saga
			trigger = {
				OR = {
					root.culture = { has_cultural_pillar = language_brythonic }
					root.culture = { has_cultural_pillar = language_goidelic }
				}
			}
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:mabinogi
			}
		}
		1 = {
			#Not in Jerusalem
			trigger = {
				NOR = { 
					AND = {
						exists = root.capital_province
						root.capital_province = { geographical_region = world_middle_east } 
					}
					root.culture = { has_cultural_pillar = language_israelite }
				}
			}
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:travels_to_jerusalem
			}
		}
		1 = {
			# Not in India
			trigger = {
				trigger_if = {
					limit = {
						exists = root.capital_province
					}
					NOT = {
						root.capital_province = { geographical_region = world_india }
					}
				}
			}
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:east_of_indus
			}
		}
		1 = {
			#Not in Byzantium
			trigger = { 
				NOR = {
					root.culture = {
						OR = {
							has_cultural_pillar = heritage_byzantine
							has_cultural_pillar = heritage_caucasian
						} 
					}
					has_title = title:e_byzantium 
				}
			}
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:travels_to_byzantium
			}
		}
		1 = {
			#Greek
			trigger = { root.culture = { has_cultural_pillar = language_greek } }
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:digenes_akrites
			}
		}
		1 = {
			#Greek
			trigger = { root.culture = { has_cultural_pillar = language_greek } }
			save_scope_value_as = {
				name = entertainment_book_title
				value = flag:epigrams

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

The first 120 of its 139 lines; the rest is in game/common/scripted_effects/00_scheme_scripted_effects.txt from line 13924.

Where it is used

Every place in common/, events/ and history/ that calls set_random_entertainment_text_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?