Scripted effect · Roads to Power files
set_or_increment_lucky_better_variable
set_or_increment_lucky_better_variable = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 5369 (29 lines). No parameters.
set_or_increment_lucky_better_variable is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 5369 of its file. It takes no parameters: set_or_increment_lucky_better_variable = yes. The game's script calls it in 1 place, among them chariot_race_payout_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (29 lines of game script)
set_or_increment_lucky_better_variable = {
if = {
limit = {
NOT = { has_variable = lucky_bet_counter }
}
set_variable = {
name = lucky_bet_counter
value = 1
}
}
else = {
change_variable = {
name = lucky_bet_counter
add = 1
}
if = {
limit = {
var:lucky_bet_counter >= 5
has_any_nickname = no
}
send_interface_toast = {
# works for our purposes "New Nickname"
title = sell_titles_nickname_gained
left_icon = this
give_nickname = nick_the_lucky
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_or_increment_lucky_better_variable.
Scripted effects (1)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.