Scripted effect · Roads to Power files
set_landless_government_effect
set_landless_government_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 680 (8 lines). No parameters.
set_landless_government_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 680 of its file. It takes no parameters: set_landless_government_effect = yes. The game's script calls it in 11 places, among them 215529 (history), 221560 (history) and 232504 (history). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
set_landless_government_effect = {
if = {
limit = {
has_dlc_feature = roads_to_power
}
change_government = landless_adventurer_government
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_landless_government_effect.
History files (the start of the game) (11)
- 215529 (characters)
- 221560 (characters)
- 232504 (characters)
- 3046 (characters)
- 32233 (characters)
- 41702 (characters)
5 more
- 90028 (characters)
- 93810 (characters)
- andalusian_0003 (characters)
- danishmendid_1 (characters)
- kayi_3 (characters)
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.