CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

set_landless_government_effect

set_landless_government_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 680 (8 lines). No parameters.

set_landless_government_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 680 of its file. It takes no parameters: set_landless_government_effect = yes. The game's script calls it in 11 places, among them 215529 (history), 221560 (history) and 232504 (history). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
set_landless_government_effect = {
	if = {
		limit = {
			has_dlc_feature = roads_to_power
		}
		change_government = landless_adventurer_government
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_landless_government_effect.

History files (the start of the game) (11)

  • 215529 (characters)
  • 221560 (characters)
  • 232504 (characters)
  • 3046 (characters)
  • 32233 (characters)
  • 41702 (characters)
5 more
  • 90028 (characters)
  • 93810 (characters)
  • andalusian_0003 (characters)
  • danishmendid_1 (characters)
  • kayi_3 (characters)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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