CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_interesting_traits_and_modifiers_effect

set_interesting_traits_and_modifiers_effect = yes

game/common/scripted_effects/00_pool_effects.txt, line 1 (74 lines). No parameters.

set_interesting_traits_and_modifiers_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. It takes no parameters: set_interesting_traits_and_modifiers_effect = yes. The game's script calls it in 59 places, among them accolade_archer_character (scripted character templates), accolade_besieger_character (scripted character templates) and accolade_blademaster_character (scripted character templates). Patch 1.20.1.2, from game/common/scripted_effects/00_pool_effects.txt.

What it does

  • 1 of 7 things will happen:
    • 21%:
      • change_current_weight = 150
    • 21%:
      • change_current_weight = 100
    • 4%:
      • change_current_weight = 50
    • 4%:
      • change_current_weight = 25
    • 43%: Nothing else happens
    • 4%:
      • change_current_weight = -25
    • 2%:
      • change_current_weight = -50
  • 1 of 4 things will happen:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (74 lines of game script)
set_interesting_traits_and_modifiers_effect = {
	random_list = {
		50 = {
			trigger = {
				has_trait = gluttonous
			}
			change_current_weight = 150
		}
		50 = {
			trigger = {
				has_trait = gluttonous
			}
			change_current_weight = 100
		}
		10 = {
			trigger = {
				NOT = { has_trait = temperate }
			}
			change_current_weight = 50
		}
		10 = {
			change_current_weight = 25
		}
		100 = {
		}
		10 = {
			change_current_weight = -25
		}
		5 = {
			trigger = {
				NOR = {
					has_trait = temperate
					has_trait = gluttonous
				}
			}
			change_current_weight = -50
		}
	}
	random_list = {
		1 = {
			modifier = {
				add = 9
				culture = {
					has_cultural_parameter = loyal_trait_more_common
				}
			}
			add_trait = loyal
		}
		1 = {
			modifier = {
				add = 9
				culture = {
					has_cultural_parameter = disloyal_trait_more_common
				}
			}
			add_trait = disloyal
		}
		1 = {
			trigger = {
				location ?= {
					is_province_valid_confucian_education_trigger = yes
				}
			}
			modifier = {
				add = 9
				culture = {
					has_cultural_parameter = scholar_official_trait_bonuses
				}
			}
			add_trait = confucian_education
		}
		98 = {}
	}
}

As written in game/common/scripted_effects/00_pool_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_interesting_traits_and_modifiers_effect.

Scripted character templates (59)

  • accolade_archer_character
  • accolade_besieger_character
  • accolade_blademaster_character
  • accolade_camelry_character
  • accolade_charmer_character
  • accolade_contender_character
53 more
  • accolade_crossbowmen_character
  • accolade_disciplinarian_character
  • accolade_elephantry_character
  • accolade_fanatic_character
  • accolade_horse_archer_character
  • accolade_house_knight_character
  • accolade_huntsmaster_character
  • accolade_idealist_character
  • accolade_lancer_character
  • accolade_manipulator_character
  • accolade_marauder_character
  • accolade_master_of_revels_character
  • accolade_mentor_character
  • accolade_outrider_character
  • accolade_pike_character
  • accolade_politicker_character
  • accolade_reeve_character
  • accolade_scoundrel_character
  • accolade_skirmisher_character
  • accolade_stalwart_character
  • accolade_tactician_character
  • accolade_thug_character
  • accolade_valiant_character
  • accolade_vanguard_character
  • culture_defender_knight_template
  • dynamic_genghis_character_template
  • dynamic_genghis_child_template
  • ep3_common_fan_character
  • ep3_frankokratia_crusader_template
  • ep3_magistrate_character
  • ep3_murderer_template
  • ep3_poet_template
  • ep3_poet_toned_down_template
  • ep3_wallada_heir_template
  • foreign_architect_template
  • foreign_cleric_template
  • foreign_mercenary_template
  • foreign_official_template
  • foreign_scholar_template
  • master_mason_character
  • mediocre_spouse
  • monastic_order_leader_character
  • pam_crusader_template
  • pool_repopulate_diplomacy
  • pool_repopulate_intrigue
  • pool_repopulate_learning
  • pool_repopulate_local_flavor
  • pool_repopulate_martial
  • pool_repopulate_prowess
  • pool_repopulate_spouse
  • pool_repopulate_stewardship
  • traveler_character
  • varangian_template

Source: game/common/scripted_effects/00_pool_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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