CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

set_house_head_effect

set_house_head_effect = { NEW_HEAD = … OLD_HEAD = … }

game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt, line 620 (28 lines). Parameters: $NEW_HEAD$, $OLD_HEAD$.

set_house_head_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 620 of its file. A call passes 2 parameters: NEW_HEAD and OLD_HEAD. The game's script calls it in 3 places, among them Challenge Brought: House … (event fp3_misc_decisions.0029), Challenge Brought: House … (event fp3_misc_decisions.0030) and Challenge Met: House … (event fp3_misc_decisions.0041). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (28 lines of game script)
set_house_head_effect = {
	$NEW_HEAD$ = { save_scope_as = new_head }
	$OLD_HEAD$ = {
		save_scope_as = old_head
		if = {
			limit = {
				any_held_title = { is_noble_family_title = yes }
			}
			random_held_title = {
				limit = { is_noble_family_title = yes }
				save_scope_as = nf_title
			}
		}
	}
	create_title_and_vassal_change = {
		type = granted
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:nf_title = {
		change_title_holder_include_vassals = {
			holder = scope:new_head
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
	scope:new_head.house = { set_house_head = scope:new_head }
}

As written in game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_house_head_effect.

Events (3)

Source: game/common/scripted_effects/03_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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