CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

set_as_oaf_effect

set_as_oaf_effect = { CHARACTER = … }

game/common/scripted_effects/00_relation_effects.txt, line 817 (8 lines). Parameters: $CHARACTER$.

set_as_oaf_effect is a scripted effect in Crusader Kings III, written at line 817 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them All Over My New … (event feast_default.2005). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

What it does

  • If

    • NOT = { has_relation_oaf = $CHARACTER$ }

    Then

    • set_relation_oaf = $CHARACTER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
set_as_oaf_effect = {
	if = {
		limit = {
			NOT = { has_relation_oaf = $CHARACTER$ }
		}
		set_relation_oaf = $CHARACTER$
	}
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_as_oaf_effect.

Events (1)

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?