Scripted effect · The Royal Court files
set_alchemy_inspiration_type_effect
set_alchemy_inspiration_type_effect = { BASE_SCOPE = … NO_TYPE = … }game/common/scripted_effects/00_ep1_inspiration_effects.txt, line 77 (67 lines). Parameters: $BASE_SCOPE$, $NO_TYPE$.
set_alchemy_inspiration_type_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 77 of its file. A call passes 2 parameters: BASE_SCOPE and NO_TYPE. The game's script calls it in 2 places, among them Inspiration Funded (event fund_inspiration.0081) and Alchemy Inspiration (inspirations). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (67 lines of game script)
set_alchemy_inspiration_type_effect = {
save_temporary_scope_value_as = {
name = allow_no_type_option
value = $NO_TYPE$
}
hidden_effect = {
$BASE_SCOPE$ = {
#The type has been decided in events, when the character got inspired, or now. Let's save it! (might still leave it up to the sponsor if allow_no_type_option = yes!)
if = {
limit = {
NOT = { exists = var:artifact_alchemy_type }
}
random_list = { #What do they want to do?
5 = { #Elixirs
modifier = {
add = 5
has_trait = arrogant
}
set_variable = {
name = artifact_alchemy_type
value = flag:alchemy_type_elixirs
}
}
10 = { #Metals
set_variable = {
name = artifact_alchemy_type
value = flag:alchemy_type_metals
}
}
10 = { #Panacea: a cure-all for all disease
modifier = {
add = 10
has_trait = lifestyle_physician
}
set_variable = {
name = artifact_alchemy_type
value = flag:alchemy_type_panacea
}
}
5 = { #Immortality
modifier = {
add = 5
has_trait = arrogant
}
set_variable = {
name = artifact_alchemy_type
value = flag:alchemy_type_immortality
}
}
50 = { #They don't care and you can decide!
trigger = {
scope:allow_no_type_option = yes
}
modifier = {
add = 30
has_personality_submissive_trigger = yes
}
ai_value_modifier = {
ai_boldness = -0.25
ai_energy = -0.25
}
}
}
}
}
}
}As written in game/common/scripted_effects/00_ep1_inspiration_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_alchemy_inspiration_type_effect.
Events (1)
- Inspiration Funded
fund_inspiration.0081
Inspirations (1)
- Alchemy Inspiration
Source: game/common/scripted_effects/00_ep1_inspiration_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.