CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_adventure_distance_variable_effect

set_adventure_distance_variable_effect = { ADVENTURER = … DESTINATION = … }

game/common/scripted_effects/00_adventure_effects.txt, line 34 (57 lines). Parameters: $ADVENTURER$, $DESTINATION$.

set_adventure_distance_variable_effect is a scripted effect in Crusader Kings III, written at line 34 of its file. A call passes 2 parameters: ADVENTURER and DESTINATION. The game's script calls it in 1 place, among them start_adventure_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_adventure_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (57 lines of game script)
set_adventure_distance_variable_effect = {
	# Requires ADVENTURER = character
	# Requires DESTINATION = barony_title
	$ADVENTURER$.location = {
		save_temporary_scope_as = start_barony
	}
	# Calculate distance to the destination
	# The value set indicates how long time it will take for the adventurer to come back
	if = {
		limit = {
			scope:start_barony = {
				squared_distance = {
					target = $DESTINATION$
					value > long_adventure_max_length
				}
			}
		}
		set_variable = {
			name = adventure_distance
			value = very_long_adventure_var
		}
	}
	else_if = {
		limit = {
			scope:start_barony = {
				squared_distance = {
					target = $DESTINATION$
					value > medium_adventure_max_length
				}
			}
		}
		set_variable = {
			name = adventure_distance
			value = long_adventure_var
		}
	}
	else_if = {
		limit = {
			scope:start_barony = {
				squared_distance = {
					target = $DESTINATION$
					value > short_adventure_max_length
				}
			}
		}
		set_variable = {
			name = adventure_distance
			value = medium_adventure_var
		}
	}
	else = {
		set_variable = {
			name = adventure_distance
			value = short_adventure_var
		}
	}
}

As written in game/common/scripted_effects/00_adventure_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_adventure_distance_variable_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_adventure_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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