Scripted effect
send_poem_strife_duel_defeat_notification_effect
send_poem_strife_duel_defeat_notification_effect = yesgame/common/scripted_effects/00_poetry_effects.txt, line 784 (21 lines). No parameters.
send_poem_strife_duel_defeat_notification_effect is a scripted effect in Crusader Kings III, written at line 784 of its file. It takes no parameters: send_poem_strife_duel_defeat_notification_effect = yes. The game's script calls it in 1 place, among them send_poem_strife_duel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_poetry_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (21 lines of game script)
send_poem_strife_duel_defeat_notification_effect = {
# Send out toasts.
hidden_effect = {
# Send scope:actor-side toast
scope:actor = {
send_interface_toast = {
title = send_poem_interaction.failure
left_icon = scope:recipient
show_as_tooltip = { send_poem_strife_duel_actor_failure_effect = yes }
}
}
# Send scope:recipient-side toast.
send_interface_toast = {
title = send_poem_interaction.failure
left_icon = scope:actor
show_as_tooltip = { send_poem_strife_duel_actor_failure_effect = yes }
}
}
# Calculate the actual effects.
send_poem_strife_duel_actor_failure_effect = yes
}As written in game/common/scripted_effects/00_poetry_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls send_poem_strife_duel_defeat_notification_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_poetry_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.