CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

send_poem_strife_duel_defeat_notification_effect

send_poem_strife_duel_defeat_notification_effect = yes

game/common/scripted_effects/00_poetry_effects.txt, line 784 (21 lines). No parameters.

send_poem_strife_duel_defeat_notification_effect is a scripted effect in Crusader Kings III, written at line 784 of its file. It takes no parameters: send_poem_strife_duel_defeat_notification_effect = yes. The game's script calls it in 1 place, among them send_poem_strife_duel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_poetry_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
send_poem_strife_duel_defeat_notification_effect = {
	# Send out toasts.
	hidden_effect = {
		# Send scope:actor-side toast
		scope:actor = {
			send_interface_toast = {
				title = send_poem_interaction.failure
				left_icon = scope:recipient
				show_as_tooltip = { send_poem_strife_duel_actor_failure_effect = yes }
			}
		}
		# Send scope:recipient-side toast.
		send_interface_toast = {
			title = send_poem_interaction.failure
			left_icon = scope:actor
			show_as_tooltip = { send_poem_strife_duel_actor_failure_effect = yes }
		}
	}
	# Calculate the actual effects.
	send_poem_strife_duel_actor_failure_effect = yes
}

As written in game/common/scripted_effects/00_poetry_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls send_poem_strife_duel_defeat_notification_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_poetry_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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