Scripted effect
send_poem_incompetence_duel_actor_victory_effect
send_poem_incompetence_duel_actor_victory_effect = yesgame/common/scripted_effects/00_poetry_effects.txt, line 455 (37 lines). No parameters.
send_poem_incompetence_duel_actor_victory_effect is a scripted effect in Crusader Kings III, written at line 455 of its file. It takes no parameters: send_poem_incompetence_duel_actor_victory_effect = yes. The game's script calls it in 1 place, among them send_poem_incompetence_duel_victory_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_poetry_effects.txt.
What it does
add_clan_unity_interaction_effect = { … }- scope:actor › If has the Trait: Poet: Poet experience changes
scope:recipient:- Opinion: Humiliated over Poem
- Gains 60 Stress
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
send_poem_incompetence_duel_actor_victory_effect = {
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_poetry.desc
REVERSE_NON_HOUSE_TARGET = no
}
scope:actor = {
if = {
limit = {
has_trait = lifestyle_poet
}
add_trait_xp = {
trait = lifestyle_poet
value = { 5 10 }
}
}
}
# Reduce opinion of scope:actor & add stress.
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = sent_poem_humiliated_opinion
}
hidden_effect = {
random = {
chance = 50
if = {
limit = { can_set_relation_potential_rival_trigger = { CHARACTER = scope:actor } }
set_relation_potential_rival = scope:actor
}
}
}
add_stress = major_stress_gain
}
}As written in game/common/scripted_effects/00_poetry_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls send_poem_incompetence_duel_actor_victory_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_poetry_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.