Scripted effect
send_mongol_subjugation_demand_effect
send_mongol_subjugation_demand_effect = yesgame/common/scripted_effects/00_mongol_invasion_effects.txt, line 1959 (36 lines). No parameters.
send_mongol_subjugation_demand_effect is a scripted effect in Crusader Kings III, written at line 1959 of its file. It takes no parameters: send_mongol_subjugation_demand_effect = yes. The game's script calls it in 2 places, among them Demand Subjugation (interaction) and mongol_war_target_evaluation_and_declaration_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.
The comment above it in the file
Send subjugation demand effect
What it does
Otherwise
- If highest held Title is at least Empire Rank: Event mongol_invasion.2111 (after 3–12 days)
- Otherwise: Event mongol_invasion.2101 (after 3–12 days)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
send_mongol_subjugation_demand_effect = {
if = {
limit = {
NOT = { is_allied_to = scope:mongol_emperor }
}
trigger_event = {
id = mongol_invasion.2001
days = { 3 12 }
}
save_temporary_scope_as = subjugation_offer_recipient
scope:mongol_emperor = {
add_to_variable_list = {
name = subjugation_offer_under_consideration
target = scope:subjugation_offer_recipient
}
}
}
else = {
if = {
limit = {
highest_held_title_tier >= tier_empire
}
trigger_event = {
id = mongol_invasion.2111
days = { 3 12 }
}
}
else = {
trigger_event = {
id = mongol_invasion.2101
days = { 3 12 }
}
}
}
}As written in game/common/scripted_effects/00_mongol_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls send_mongol_subjugation_demand_effect.
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.