CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

send_interface_toast_legend_notification_effect

send_interface_toast_legend_notification_effect = yes

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2949 (15 lines). No parameters.

send_interface_toast_legend_notification_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2949 of its file. It takes no parameters: send_interface_toast_legend_notification_effect = yes. The game's script calls it in 3 places, among them Heroic (legend), holy (legend) and legitimizing (legend). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

What it does

  • Their county’s holder: The … spreads into …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
send_interface_toast_legend_notification_effect = {
	county = { save_scope_as = spread_county }
	scope:legend = { save_scope_as = spread_legend }
	county.holder = {
		set_variable = {
			name = legend_alerted_var
			value = scope:legend
		}
		send_interface_toast = {
			title = legend_spread_notification_title
			custom_tooltip = legend_spread_notification_desc
			left_icon = scope:spread_county
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls send_interface_toast_legend_notification_effect.

Legends (3)

  • Heroic
  • holy
  • legitimizing

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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