Scripted effect · Legends of the Dead files
send_interface_message_legend_notification_effect
send_interface_message_legend_notification_effect = yesgame/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 2931 (17 lines). No parameters.
send_interface_message_legend_notification_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 2931 of its file. It takes no parameters: send_interface_message_legend_notification_effect = yes. The game's script calls it in 3 places, among them Heroic (legend), holy (legend) and legitimizing (legend). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (17 lines of game script)
send_interface_message_legend_notification_effect = {
county = { save_scope_as = spread_county }
scope:legend = { save_scope_as = spread_legend }
county.holder = {
set_variable = {
name = legend_alerted_var
value = scope:legend
}
send_interface_message = {
type = event_generic_good_text
title = legend_spread_notification_title
desc = legend_spread_notification_desc
right_icon = scope:spread_county
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls send_interface_message_legend_notification_effect.
Legends (3)
- Heroic
- holy
- legitimizing
Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.