Scripted effect
sell_titles_grant_sufficient_gold_effect
sell_titles_grant_sufficient_gold_effect = { AMOUNT = … }game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 545 (10 lines). Parameters: $AMOUNT$.
sell_titles_grant_sufficient_gold_effect is a scripted effect in Crusader Kings III, written at line 545 of its file. A call passes 1 parameter: AMOUNT. The game's script calls it in 3 places, among them sell_titles.0002 (event), sell_titles.0003 (event) and sell_titles.0005 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
sell_titles_grant_sufficient_gold_effect = {
hidden_effect = {
if = {
limit = {
short_term_gold < $AMOUNT$
}
add_gold = $AMOUNT$
}
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sell_titles_grant_sufficient_gold_effect.
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.