CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

sell_eagle_effect

sell_eagle_effect = { PRICE = … RECIPIENT = … SELLER = … }

game/common/scripted_effects/00_animal_effects.txt, line 1918 (8 lines). Parameters: $PRICE$, $RECIPIENT$, $SELLER$.

sell_eagle_effect is a scripted effect in Crusader Kings III, written at line 1918 of its file. A call passes 3 parameters: PRICE, RECIPIENT and SELLER. The game's script calls it in 1 place, among them …: Mine! (event ep3_laamp_decision_event.1021). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (8 lines of game script)
sell_eagle_effect = {
	$SELLER$ = { add_gold = $PRICE$ }
	transfer_eagle_effect = {
		RECIPIENT = $RECIPIENT$
		GIVER = $SELLER$
		METHOD = market
	}
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls sell_eagle_effect.

Events (1)

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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