Scripted effect
sell_eagle_effect
sell_eagle_effect = { PRICE = … RECIPIENT = … SELLER = … }game/common/scripted_effects/00_animal_effects.txt, line 1918 (8 lines). Parameters: $PRICE$, $RECIPIENT$, $SELLER$.
sell_eagle_effect is a scripted effect in Crusader Kings III, written at line 1918 of its file. A call passes 3 parameters: PRICE, RECIPIENT and SELLER. The game's script calls it in 1 place, among them …: Mine! (event ep3_laamp_decision_event.1021). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
sell_eagle_effect = {
$SELLER$ = { add_gold = $PRICE$ }
transfer_eagle_effect = {
RECIPIENT = $RECIPIENT$
GIVER = $SELLER$
METHOD = market
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sell_eagle_effect.
Events (1)
- …: Mine!
ep3_laamp_decision_event.1021
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.