Scripted effect · Legacy of Persia files
seljuk_request_independence_from_liege_effect
seljuk_request_independence_from_liege_effect = yesgame/common/scripted_effects/01_dlc_fp3_scripted_effects.txt, line 750 (42 lines). No parameters.
seljuk_request_independence_from_liege_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 750 of its file. It takes no parameters: seljuk_request_independence_from_liege_effect = yes. The game's script calls it in 1 place, among them story_seljuk_invasion (story cycle). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
The comment above it in the file
Fight for independence
What it does
scope:lead_seljuk:If
- Their liege › Any targeting faction:
faction_type = independence_faction
Then
- Starts the interaction “Join Independence Faction”
Else if
can_create_faction = { target = liege type = independence_faction }
Then
- Starts the interaction “Start Independence Faction”
- Their liege › Any targeting faction:
- Their liege › One random targeting faction:
faction_type = independence_faction
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (42 lines of game script)
seljuk_request_independence_from_liege_effect = {
save_scope_as = lead_seljuk
scope:lead_seljuk = {
if = {
limit = {
liege = {
any_targeting_faction = {
faction_type = independence_faction
}
}
}
run_interaction = {
interaction = join_independence_faction_interaction
actor = scope:lead_seljuk
recipient = liege
execute_threshold = decline
}
}
else_if = {
limit = {
can_create_faction = {
target = liege
type = independence_faction
}
}
run_interaction = {
interaction = start_independence_faction_interaction
actor = scope:lead_seljuk
recipient = liege
execute_threshold = decline
}
}
#debug_log_scopes = yes
#debug_log = "Seljuk asked for independence"
liege = {
random_targeting_faction = {
faction_type = independence_faction
faction_start_war = {}
}
}
}
}As written in game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls seljuk_request_independence_from_liege_effect.
Story cycles (1)
- story_seljuk_invasion
Source: game/common/scripted_effects/01_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.