Scripted effect
self_mutilation_medium_piety_gain_effect
self_mutilation_medium_piety_gain_effect = yesgame/common/scripted_effects/00_religion_effects.txt, line 805 (11 lines). No parameters.
self_mutilation_medium_piety_gain_effect is a scripted effect in Crusader Kings III, written at line 805 of its file. It takes no parameters: self_mutilation_medium_piety_gain_effect = yes. No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.
What it does
- If the Personal Tenets unlock self mutilation active: … gain… 100 Piety because of … Exaltation of Pain Personal Tenet
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
self_mutilation_medium_piety_gain_effect = {
if = {
limit = {
has_personal_tenet_flag = self_mutilation_active
}
custom_tooltip = {
text = self_mutilation_medium_piety_gain_tt
add_piety = medium_piety_gain
}
}
}As written in game/common/scripted_effects/00_religion_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.