CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

self_mutilation_major_piety_gain_effect

self_mutilation_major_piety_gain_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 817 (11 lines). No parameters.

self_mutilation_major_piety_gain_effect is a scripted effect in Crusader Kings III, written at line 817 of its file. It takes no parameters: self_mutilation_major_piety_gain_effect = yes. No file of common/, events/ or history/ calls it. Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
self_mutilation_major_piety_gain_effect = {
	if = {
		limit = {
			has_personal_tenet_flag = self_mutilation_active
		}
		custom_tooltip = {
			text = self_mutilation_major_piety_gain_tt
			add_piety = major_piety_gain
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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