CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

select_random_saint_effect

select_random_saint_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 15659 (173 lines). No parameters.

select_random_saint_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 15659 of its file. It takes no parameters: select_random_saint_effect = yes. The game's script calls it in 1 place, among them get_artifact_feature_references_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

  • 1 of 11 things will happen:
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens
    • 9%: Nothing else happens

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
select_random_saint_effect = {
	save_scope_as = owner
	random_list = {
		1 = {
			trigger = {
				OR = {
					faith = faith:catholic
					faith = faith:orthodox
					faith = faith:nestorian
				}
			}
			set_variable = {
				name = saint
				value = flag:brigid
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:catholic
					faith = faith:orthodox
					faith = faith:nestorian
				}
			}
			set_variable = {
				name = saint
				value = flag:matthew
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:catholic
					faith = faith:orthodox
					faith = faith:nestorian
				}
			}
			set_variable = {
				name = saint
				value = flag:joseph
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:catholic
					faith = faith:orthodox
					faith = faith:nestorian
				}
			}
			set_variable = {
				name = saint
				value = flag:catherine
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:catholic
					faith = faith:orthodox
					faith = faith:nestorian
				}
			}
			set_variable = {
				name = saint
				value = flag:george
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:catholic
					faith = faith:orthodox
					faith = faith:nestorian
				}
			}
			set_variable = {
				name = saint
				value = flag:nicholas
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:miaphysitism
					faith = faith:armenian_apostolic
				}
			}
			set_variable = {
				name = saint
				value = flag:marina
				days = 5
			}
		}

		1 = {
			trigger = {
				OR = {
					faith = faith:miaphysitism
					faith = faith:armenian_apostolic
				}
			}
			set_variable = {
				name = saint
				value = flag:matthew
				days = 5
			}
		}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

The first 120 of its 173 lines; the rest is in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt from line 15659.

Where it is used

Every place in common/, events/ and history/ that calls select_random_saint_effect.

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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